Travel to Chapter 3: The Fall.
Find and rescue 100 Drakes.
Scare 100 enemies with Bees.
Rescue one Drake of every type.
Find all notes.
Travel to Chapter 4: The Winter.
Light 100 enemies on fire.
Use Raid Bait to draw out 100 enemies.
Advance a Drake to retirement.
Find 20 notes.
Attain Camp Level 10.
Build 100 Waypoints.
Connect one of each type of supply truck to camp.
Travel to Chapter 2: The Summer.
Return home after completing your quest.
Complete a full playthrough of the campaign without dying.
Defeat the Lord of the Terminer, magistrate of the Court.
Hit 5 enemies with a single electric melee attack.
Hit an enemy with an electrified Electric Guitar.
During Winter, have 0 Improvements in a non-functional state due to cold.
Protect 3 other players with a single Aether Ward.
Defeat a raid using only defensive Improvements.
Kill an enemy with a defensive Improvement.
Defeat a raid at camp level 7 or higher without any Improvements taking damage.
Using only the Aluminum Slugger, defeat an ambush on a baseball diamond.
Craft one of each type of Curio.
Kill an enemy over 100 meters away using an arrow.
Hit 5 enemies with a single ground pound attack.
Hit 5 enemies with a Proximity Mine.
Fool 50 enemies with Decoys.
Exceed 40 production a day in Entertainment, Food, and Water.
Clear all corruption vines and nests in an entire biome.
Discover every island in a biome.
Fall continuously for 3 seconds.
Railgrind for 50 km.
Clear 10 corruption vines with a single use of St. Elmo's Fire.
Defeat all enemies in an ambush while taking no damage.
Build 100 Improvements.
Defeat a Terminer in combat.
Send over 1,000 materials to camp.
Trade 500 Shiny Objects with Magpie.
Revive a fellow player.
Railgrind continuously for 10 km as a ghost.
Kill a Fang with its own projectile.
Kill an enemy using only your fists.
Heal a wounded Drake.
Find 10 notes.
Send Weepy Eekins to cry in the dirt.
Clear all corruption vines and nests on a single island.
Ignore the call for help, and return to your normal life.